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- 02SEP92
- Laughing Dog Screen Maker READ.ME file:
-
- This file contains any miscellaneous last minute information
- that did not make its way into the manual.
- ----------------------------------------------------------------------------
-
- PRINTING THE DOCUMENTATION FILES:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- All of the Laughing Dog Screen Maker documentation files, having
- the extension .DOC, are ready for printing. They are already formatted
- using 1" margins and page breaks.
- To print a file, use either the DOS copy command:
-
- COPY LDOG.DOC LPT1
-
- or the DOS print spooler, which will allow you to run another
- application, while the document is printed in the background:
-
- PRINT LDOG.DOC
-
- Each file is described in the file PACKING.LST. Most files are just
- a few pages long, with the exception of the Users Manual (LDOG.DOC), which
- is about 100 pages in length.
-
- ---------------------------------------------------------------------------
- New Features that did not make it into manual:
- ---------------------------------------------------------------------------
-
- --Added ASCII Text output to the Generate Code/Export Menu. To use it,
- select the ASCII Text File option from the Generate Code/Export menu.
- You will be presented with another menu which allows you to choose the
- line termination method (Carriage Return and Line Feed, or Carriage
- Return Only) and change the Last Screen Row included in the file from
- the default (whole screen). You then select the "Write Text File" option
- to save the file. You will be presented with the standard Save File dialog
- box to enter a filename. ASCII Text files are saved with the extension:
- "TXT"
- NOTE: The following characters are filtered out, as they will not print
- out correctly in a text file:
-
- (Hexadecimal values): $07, $08, $09, $0A, $1A, & $1B.
-
- These values will be replaced with spaces ($20).
-
-
- --Added the ability to automatically insert WildCat! and PCBoard @variables
- into a screen. These are only of use to you if you are intending to export
- the screen as a PCBoard or WildCat! BBS file. To insert an @variable:
- place the cursor at the position where you would like to insert the
- @variable string. Press the hot key: <cntl>-V. You will be presented
- with a menu allowing you to specify which BBS software you are using
- (PCBoard or WildCat!). This setting only needs to be specified the
- first time you enter an @variable during the current LDOG session, it will
- be set as the default for any subsequent insertions. You may also set
- the method of coloring the string from this menu (this setting will also
- be remembered for subsequent insertions). The two choices are: 1. Use the
- current color, that is, the color selected via the color attribute
- selection box. or 2. Use the color at the cursor position. Choose the
- method you prefer. NOTE: It is very important that the entire @variable
- string be of the same color because if it is not, a color change @code will
- be inserted into the middle of the @variable string when written to a file
- causing the @variable to become corrupted. Some @variables contain "fill"
- characters that are to be filled in by you. The filler character used is
- the pound sign "#" Replace the #'s with the appropriate numbers, USING THE
- SAME COLOR AS THE REST OF THE @VARIABLE STRING!
-
- --Also note that the last row of screens exported as WildCat! or PCBoard
- BBS screens is truncated. This will allow the screens to be displayed
- correctly when the background is a color other than black.
-
-
- ---------------------------------------------------------------------------
- BONUS PostScript UTILITY ADDED AT LAST MINUTE!
- ---------------------------------------------------------------------------
- The file BLK2EPS.EXE is a utility program which will convert a block file
- into an EPS (PostScript) file. The resulting file may be imported into
- other programs accepting EPS files just like the full screen EPS files
- produced by the Laughing Dog Screen Maker.
-
- USAGE:
- BLK2EPS infile.PUP outfile.ext NeedFont?
-
- Where infile.PUP is the full filename of the block file to convert,
- outfile.ext is the full filename of the resulting EPS file (recommend
- using the EPS extension), and NeedFont? is the digit 0 or 1 (1=include
- font information in EPS file, 0=DO NOT include font).
-
- EXAMPLE:
- BLK2EPS BLOCK1.PUP BLOCK1.EPS 1
-
- This example will take the file "BLOCK1.PUP" in the current directory
- and convert it to an EPS file including the font, and save the new
- file as "BLOCK1.EPS" in the current directory.
-
- NOTE: You may also convert a full screen xxxxxxxx.DOG file to EPS using this
- utility.
-
- -----------------------------------------------------------------------------
- Mind Boggling Example of what can be done with the IBM extended chars!
- -----------------------------------------------------------------------------
- Check out this file: MAGIC.DOG
- I found it originally as ANSI art on a local BBS, and I haven't been
- the same since. I didn't know such things were possible! This is just an
- example of the fantastic images you can create using the Laughing Dog Screen
- Maker (NOTE: MAGIC.DOG was not created with LDOG, it was captured from the
- original ANSI using LDOGRAB.EXE)
-